Presentation at the UQAM on Human Activity Recognition from Geospatial data

In the context of the seminar of the Ph.D. in Cognitive Informatics, I was presenting on the April 4th 2019 our work (Mehdi Boukhechba, Abdenour Bouzouane, Sébastien Gaboury, Charles Gouin-Vallerand, Sylvain Giroux, Bruno Bouchard) on the human activity recognition in urban environment based on geospatial data.

The slide are available at :


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Presentation/Paper at EAI/ACM GoodTechs’18 on serious game for children

In the context of our project on the design and evaluation of a serious game for 4-5 years-old to learn math & english, I presented to the EIA/ACM GoodTechs’18 conference in Bolongna (Italy), our preliminary results.

You can see our slides on Google Slides : GoodTechs’18 Presentation, as well as read our paper at
Here is one of the nice sights in Bologna, the Piazza Maggiore.


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Ph.D. position in author tools for mixed reality interaction

Me and my collaborator for the University Le Mans (France), Iza Marsifi, are looking for a fully funded joint PhD position on author tools for mixed reality. Candidates must be fluent in French and in English and must have a strong background in computer science and hci. Experience in RA, VR and tangible interface are prioritized!

Please send me your CV.

French description of PhD position with more details is bellow :

Titre : Outil auteur pour des applications pédagogiques en réalité mixte

Laboratoire d’accueil : Cette thèse se déroulera en partage au sein de l’équipe IEIAH
(Ingénierie des Environnements Informatiques pour l’Apprentissage Humain) du
Laboratoire d’Informatique de l’Université du Mans (LIUM), sur le site de l’IUT de Laval
(53) en France et au sein de l’équipe LIMVI du Centre de recherche LICEF de l’Université
TÉLUQ, sur le site de Montréal, Canada.

Directions de thèse : Iza MARFISI du LIUM et Charles GOUIN-VALLERAND du LICEF.
Partenariats : Le doctorant bénéficiera du soutien de l’école de READi Design Lab (Nantes)
pour les aspects design d’expérience utilisateur (UX) ainsi que du soutien de l’association
PlaisirMaths (Paris) afin d’analyser les besoins des enseignants et tester l’environnement en

Financement : Pour la partie française de la thèse, le doctorant sera financé par une allocation
de recherche de l’OIC. Quand le doctorant sera en France, il recevra un salaire de 1684,93
euros bruts mensuel. Quand le doctorant sera au Canada, le doctorant recevra une bourse
nette (non-imposable) de 21 000 $/année, une bourse institutionnelle totale de 7000$ sera
également versée au doctorant à différentes étapes de la thèse (

Date de commencement : 1er janvier 2019

Modalités de recrutement : Merci d’envoyer vos candidatures à Iza MARFISI
( et Charles GOUIN-VALLERAND (charles.gouin-vallerand@ avant le 1er juillet 2018. Le candidat devra avoir une expérience en
EIAH et/ou Réalité Augmentée.

Résumé : Le sujet de recherche s’inscrit dans le domaine des Interactions Humain-Machine et
des EIAH (Environnements Informatiques pour l’Apprentissage Humain). Il s’agit de
concevoir un environnement auteur pour que les enseignants puissent enrichir avec de la
Réalité Augmentée leurs activités pédagogiques impliquant de la manipulation d’objets (ex.
pièces, jetons, cubes). Le système sera principalement destiné aux enseignants de primaire,
qui utilisent beaucoup ce type d’objets de manipulation mais pourra également servir pour
n’importe quel niveau d’enseignement. Un tel système ce doit d’être sensible au contexte de
l’activité, de l’étudiant et de l’environnement. Il doit être adaptatif et flexible et devra donc
intégrer des mécanismes intelligents (ex. Reconnaissance de formes) afin de déduire ou
détecter certaines activités.

Mots-clés : Réalité Mixte, Réalité Augmentée, environnement auteur, design, scénarisation
pédagogique, Interaction Homme Machine, rétroaction, suivi des apprenants, système

Posted in open position, Research

Ph.D. scholarship available on Cognitive Orthesis with Augmented reality

I’m currently offering a Ph.D. scholarship for 4 years within the Ph.D. program in Cognitive Computing. Here are the details :

Title: Augmented Reality Cognitive Orthesis for Assistance in Activities of Daily Life

Program: Doctorate in cognitive computing (Ph. D.) from Télé-Université du Québec (TÉLUQ) and Université du Québec à Montréal (UQAM), Montreal, Canada. See program description here:

Director: Charles Gouin-Vallerand, Associate Professor of Computer Science, Director of the LICEF Research Centre, Télé-Université du Québec 

Description: With the growth of new mobile and intelligent technologies and the connectivity of objects such as smart phones, tablets and smart glasses, Augmented Reality (AR) is increasingly within reach. This enables the provision of information associated with the users’ environment, by affixing virtual contents to real physical objects. With the integration of context- awareness and activity recognition, it is possible to provide dynamic and adapted assistance to the users to help them in their daily life activities, in the form of cognitive orthesis. For example, to help people with cognitive deficits (e. g. Alzheimer’ s) to move around and be more independent in their activities of the daily life.

Ph.D. thesis candidates will have several challenges to overcome both on the computer science and ergonomics side. It will be necessary to integrate and develop new techniques for the recognition of the activity. Strategies and techniques to assist with AR must take into account several factors: mental load, techniques of user interactions vs. virtual content, effect of cognitive biases, etc. The resolution of these scientific challenges is a priority to the commercialisation and democratisation of cognitive ortheses by augmented reality.

As part of his or her thesis, the candidate will join a research team at the LICEF Research Centre ( composed of post-doctoral researchers and doctoral candidates in research fields such as data mining, human-machine interactions, mobile computing and ubiquitous computing.

Wanted profile: Master’s degree in computer science (Canada) or computer science, with expertise in augmented reality, mobile computing, diffuse computing (ubiquitous computing), computer environments for human learning and/or human-machine interactions. People with a background in ergonomics will be considered if they have a thorough knowledge of computer science (programming and AI). Fluency in English and French, both written and spoken, is required.

Funding: Research scholarship available for 4 years of $21,000 cnd/year. TÉLUQ University also offers support scholarships for doctoral students, based on student progress, for a total of $7K (

Deadline for applications: Applications will begin to be evaluated from 5 January 2018.

Required documents: cover letter, curriculum vitae, master’ s/master’s transcript and at least one letter of recommendation


Posted in Uncategorized Project

Since a little bit more than a year, my team (mostly my Ph.D. student Damien Brun Landry), me and Sébastien Georges (Prof. at Université du Maine, France) are working on a new hardware and software augmented reality prototype : the project. It is a DIY and OpenSource AR Headset, inspired from the Google Cardboard project (Carton meaning “cardboard” in french).

This project was supported by 2 startups : L’Ile Imagin’air and 44 Screens; and by the NSERC.

Here is some press release on the project :

You can get involved in the project here : and the facebook page :

Here is the first paper presented at MoMM’16 :

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Guten Tag from Salzburg, Austria

I had the opportunity to present our work (with Perrine Ruer and Evelyne Vallières) about a coaching system to increase the awareness of senior drivers about their driving fatigue at the conference Persuasive Technologies 2016. The conference was really nice, thanks to the organizers!

Here is a link to the paper (on the Springer LNCS website) or to the TELUQ’s R-libre repository.

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Project funded by Datawind and MITACS

I’m really happy to announce that with my colleagues Richard Hotte (TELUQ/LICEF), Emmanuel Duplàa (UOttawa) and Michael Gardoni (ETS), we received from the MITACS and the IT company Datawind Inc. a funding of 200k$ for a project on the development of learning mobile application dedicated to the children of developing countries. Here is the official press release. The team around this project includes 2 Postdocs, 5 Ph.D. and 2 master students.

In this project, I will more specifically work on the design and the evaluation of children-tablet interactions based on the learning scenarios developed by the project team. These interaction designs will be context-aware and adapted to the capabilities of the learners (i.e. children).

DATAWIND is a leading provider of wireless web access products and services. Based on several international patents, DATAWIND’s breakthrough technologies solve the bandwidth limitations of cellular networks by accelerating content delivery by factors of 10x to 30x – resulting in a superior mobile web experience at a lower cost. Most recently, DATAWIND’s Aakash/UbiSlate tablets have received worldwide attention, as the company executes a vision to empower the next 3 billion people with computing and internet access. (Official description!)

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Konichiwa from ACM Ubicomp 2015

In the context of the Human Behavior Understanding workshop ( at ACM Ubicomp 2015 in Osaka, Japan,  my Ph.D. student Mehdi Boukhechba and my colleague from the LIARA lab @ UQAC published a paper on an online user’s activity prediction system that is able to support the concept drift. Here is the link to download the paper : 

Posted in Research, Trip

A new laboratory on Smart Cities and Mobile Computing is born!

Finally, after the official announcement of the CFI (Innovation Canada) made today, I can also officially announce that I received 887 000$cad (329k$ from Innovation Canada, 329k$ from the Quebec Superior Education, Research, Science and Technologies department and 227k$ from private funding) for the acquisition of a laboratory on smart cities and mobile computing, which will be called LIMVI (in french Laboratoire de recherche en Informatique Mobile et Villes Intelligentes). The team around this funding is composed by me (main investigator), Évelyne Vallières from LICEF/TELUQ, Bruno Bouchard from UQAC, Sylvain Giroux from Université de Sherbrooke and Dragos Vieru from LICEF/TELUQ.

With this funding, we will acquire 3 groups of components:

  1. a mobile laboratory i.e. an highly equipped and adapted recreational vehicle to conduct studies and validations directly in urban environments;
  2. several wireless sensor nodes + sensors for urban deployment
  3. a fleet of wireless devices (smart phones and tablets) for development and field experimentations.

This research infrastructure is unique in Canada and will help my team and my colleagues involved to develop new assistive technologies for users in urban environments that are context-aware and adapted to user profiles. These assistive technologies will mainly aim to improving the quality of life of seniors and persons with special needs in their activities of daily living in the smart urban environments.

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Paper presentation at Momm 2013 in Vienna, Austria

On December 2nd, I had the honor to break the ice and be the first presenter in the Context-Awareness track on the ACM International Conference on Advances in Mobile Computing and Multimedia (MoMM2013), Vienna, Austria.

The reference to my paper is :

  • Gouin-Vallerand Charles, Jesus Alberto Montero De la Cruz, “Analysis of a context-aware recommender system model for smart urban environment”, In Proceeding of the 2013 ACM Conference on Advances in Mobile Computing and Multimedia (MoMM2013), Vienna, Austria, December 2013
And you can take a look at my Prezi presentation :
I had fun to visits the several Christmas market and drank cups of Gluhwein. Cheers !


Posted in Research, Trip