Funded Ph.D. in Multimodal Interaction in AR at University of Sherbrooke, Quebec, Canada

I am currently looking for candidates for a Funded Ph.D. in my research team. Details on this position are as follows (Description en français plus bas !) :

Funded Ph.D. in Multimodal Interaction in Augmented Reality and Post-WIMP Paradigm at University of Sherbrooke, Quebec, Canada

As part of this thesis, the candidate will have to collaborate with a Canadian company working in the Augmented Reality sector to develop multimodal interactions dedicated to AR and post-WIMP concepts. The field of application of the research will be oriented, but not limited, to task assistance to industrial operations (e. g. production and/or maintenance).

University and Lab: The candidate will join the DOMUS Laboratory (https://www.usherbrooke.ca/domus/en/) at the Department of Computer Science of the Université de Sherbrooke, Sherbrooke, Quebec, Canada.

The Université de Sherbrooke is a French-speaking university located in Sherbrooke, Quebec, Canada, nearly 170 km from Montreal. It has about 35,000 students, including more than 4,500 in graduate studies (master’s and doctoral degrees). The Université de Sherbrooke ranks among the 15 research universities in Canada and ranks first in terms of student satisfaction. The DOmotics and Mobile computing Laboratory at the Université de Sherbrooke, DOMUS, has more than fifteen years of research experience in the field of ubiquitous computing, mobile computing and human-machine interactions.

Thesis Supervisor : Charles Gouin-Vallerand PhD (https://scholar.google.com/citations?user=9TBWsNMAAAAJ&hl=en and http://vallerand.me ) is a professor of information technology at the Université de Sherbrooke and a researcher at the DOMUS Laboratory, the PRISME research pole and the FRQNT-INTER Strategic Grouping. He obtained his PhD, in co-supervision between Université Pierre and Marie Curie (Paris VI) and the Université de Sherbrooke in 2011, he was a postdoctoral researcher at the HCII of Carnegie Mellon University (USA) from 2011 to 2012, then professor at the University TÉLUQ (Montreal) from 2012 to 2019.

Funding : The doctoral candidate will receive a net (non-taxable) award of 21,000 $CAD/year for 3 years from an NSERC-Alliance grant. This funding is conditional on the advancement of the thesis and the achievement of the research objectives. Tuition for Canadian, French and Belgian candidates is about 3500 $CAD/year. For other international candidates the flat tuition is 16500 $CAD/year, candidate can apply for additional scholarships to get the same tuition than for Canadians.

Starting date: No later than September 2020

How to apply or get information : Please send your applications (Curriculum Vitae, Cover Letter and Master’s note statements) to Charles Gouin-Vallerand (charles.gouin-vallerand@usherbrooke.ca) before February 1st 2020. Candidates must have experience/expertise in Augmented/Virtual Reality and/or Human Computer Interaction (HCI) and have a good knowledge of programming and AI. French is the main language used at the DOMUS and the university, so a good base in french as well as the desire to improve it is needed.

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Offre de thèse financée de doctorat (Ph.D.) en Interactions multimodales en réalité augmentée et paradigme post-WIMP à l’Université de Sherbrooke, Québec, Canada

Dans le cadre de cette thèse, le candidat aura à collaborer avec une entreprise canadienne œuvrant dans le secteur de la réalité augmentée, pour le développement d’interactions multimodales dédiées à la RA et de concepts d’IHM post-WIMP. Le domaine d’application des recherches sera orienté, mais non limité, à l’assistance à la tâche aux opérations industrielles (ex. production et/ou maintenance).

Université et Laboratoire d’accueil : Cette thèse de doctorat se déroulera au Laboratoire DOMUS du département d’informatique de l’Université de Sherbrooke, Sherbrooke, Québec, Canada.

L’Université de Sherbrooke est une université francophone située à Sherbrooke, Québec au Canada à près de 170 km de Montréal. Elle compte environ 35 000 étudiants dont plus de 4 500 aux études graduées (master et doctorat). L’Université de Sherbrooke se classe parmi les 15 universités de recherche au Canada et figure au premier rang pour l’appréciation des études par les étudiants. Le laboratoire DOmotique et informatique Mobile de l’Université de Sherbrooke, DOMUS (https://www.usherbrooke.ca/domus/fr/), a plus de quinze ans d’expérience en recherche dans le domaine de l’informatique diffuse (ubiquitous computing), de l’informatique mobile et des interactions humain-machine.

Direction de thèse : Charles Gouin-Vallerand Ph.D. (https://scholar.google.com/citations?user=9TBWsNMAAAAJ&hl=en et http://vallerand.me ) est professeur en technologie de l’information à l’Université de Sherbrooke et chercheur au Laboratoire DOMUS, au Pôle de recherche PRISME et au Regroupement stratégique FRQNT-INTER. Il a obtenu son Ph.D, en cotutelle entre l’Université Pierre et Marie Curie (Paris VI) et l’Université de Sherbrooke en 2011, il a été chercheur postdoctoral au HCII de Carnegie Mellon University (USA) de 2011 à 2012, puis professeur à l’Université TÉLUQ de 2012 à 2019.

Financement : Le candidat au doctorat obtiendra une bourse nette (non-imposable) de 21 000 $/année pour 3 ans provenant d’une subvention CRSNG-Alliance. Ce financement est conditionnel à l’avancement de la thèse et de l’atteinte des objectifs de recherche.

Date de commencement : au plus tard septembre 2020

Modalités de recrutement : Merci d’envoyer vos candidatures (Curriculum Vitae, Lettre de motivation et relevés de notes de master) à Charles GOUIN-VALLERAND (charles.gouin-vallerand@usherbrooke.ca) avant le 1er février 2020. Les candidats devront avoir une expérience/expertise en Réalité Augmentée/virtuelle et/ou en Interaction Humain-Machine (IHM).

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Presentation at GoodTechs’19 at Valencia, Spain

On September 26 (2019), I had the opportunity to present the work of Simon Rousseau (M.Sc. in IT, TÉLUQ) and I on indoor navigation and micro-localization in large indoor environments. Goodtechs conference is a small but growing one with participants mostly from Europe. This year (2019) there was several researchers from Canada as well as some from USA.

On the other hand, weather was so good … sunny and hot as the stereotype of the Spain’s weather should be. Valencia’s paella was good as well as the beer and the wine ;)

You can find access to my paper on the ACM Digital Library : https://dl.acm.org/citation.cfm?doid=3342428.3342652 and to presentation on Google Slide : https://docs.google.com/presentation/d/14jFLd4J_fgGxNGg47UEPCsrrMfHzQX85g5PQf0UJrxg/edit?usp=sharing.

Here is a photo of me presenting the paper !

IMG_2965

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Presentation at the UQAM on Human Activity Recognition from Geospatial data

In the context of the seminar of the Ph.D. in Cognitive Informatics, I was presenting on the April 4th 2019 our work (Mehdi Boukhechba, Abdenour Bouzouane, Sébastien Gaboury, Charles Gouin-Vallerand, Sylvain Giroux, Bruno Bouchard) on the human activity recognition in urban environment based on geospatial data.

The slide are available at : https://docs.google.com/presentation/d/1PWM6LYESagMYWDu8FDROLywmw7s13H6HY49nRnN7shI/edit?usp=sharing

dic

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Presentation/Paper at EAI/ACM GoodTechs’18 on serious game for children

In the context of our project on the design and evaluation of a serious game for 4-5 years-old to learn math & english, I presented to the EIA/ACM GoodTechs’18 conference in Bolongna (Italy), our preliminary results.

You can see our slides on Google Slides : GoodTechs’18 Presentation, as well as read our paper at http://r-libre.teluq.ca/1585/.
Here is one of the nice sights in Bologna, the Piazza Maggiore.

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Ph.D. position in author tools for mixed reality interaction

Me and my collaborator for the University Le Mans (France), Iza Marsifi, are looking for a fully funded joint PhD position on author tools for mixed reality. Candidates must be fluent in French and in English and must have a strong background in computer science and hci. Experience in RA, VR and tangible interface are prioritized!

Please send me your CV.

French description of PhD position with more details is bellow :

Titre : Outil auteur pour des applications pédagogiques en réalité mixte

Laboratoire d’accueil : Cette thèse se déroulera en partage au sein de l’équipe IEIAH
(Ingénierie des Environnements Informatiques pour l’Apprentissage Humain) du
Laboratoire d’Informatique de l’Université du Mans (LIUM), sur le site de l’IUT de Laval
(53) en France et au sein de l’équipe LIMVI du Centre de recherche LICEF de l’Université
TÉLUQ, sur le site de Montréal, Canada.

Directions de thèse : Iza MARFISI du LIUM et Charles GOUIN-VALLERAND du LICEF.
Partenariats : Le doctorant bénéficiera du soutien de l’école de READi Design Lab (Nantes)
pour les aspects design d’expérience utilisateur (UX) ainsi que du soutien de l’association
PlaisirMaths (Paris) afin d’analyser les besoins des enseignants et tester l’environnement en
classes.

Financement : Pour la partie française de la thèse, le doctorant sera financé par une allocation
de recherche de l’OIC. Quand le doctorant sera en France, il recevra un salaire de 1684,93
euros bruts mensuel. Quand le doctorant sera au Canada, le doctorant recevra une bourse
nette (non-imposable) de 21 000 $/année, une bourse institutionnelle totale de 7000$ sera
également versée au doctorant à différentes étapes de la thèse (https://www.teluq.ca/site/
universite/bourses.php).

Date de commencement : 1er janvier 2019

Modalités de recrutement : Merci d’envoyer vos candidatures à Iza MARFISI
(iza.marfisi@univ-lemans.fr) et Charles GOUIN-VALLERAND (charles.gouin-vallerand@
teluq.ca) avant le 1er juillet 2018. Le candidat devra avoir une expérience en
EIAH et/ou Réalité Augmentée.

Résumé : Le sujet de recherche s’inscrit dans le domaine des Interactions Humain-Machine et
des EIAH (Environnements Informatiques pour l’Apprentissage Humain). Il s’agit de
concevoir un environnement auteur pour que les enseignants puissent enrichir avec de la
Réalité Augmentée leurs activités pédagogiques impliquant de la manipulation d’objets (ex.
pièces, jetons, cubes). Le système sera principalement destiné aux enseignants de primaire,
qui utilisent beaucoup ce type d’objets de manipulation mais pourra également servir pour
n’importe quel niveau d’enseignement. Un tel système ce doit d’être sensible au contexte de
l’activité, de l’étudiant et de l’environnement. Il doit être adaptatif et flexible et devra donc
intégrer des mécanismes intelligents (ex. Reconnaissance de formes) afin de déduire ou
détecter certaines activités.

Mots-clés : Réalité Mixte, Réalité Augmentée, environnement auteur, design, scénarisation
pédagogique, Interaction Homme Machine, rétroaction, suivi des apprenants, système
intelligent

Posted in open position, Research

Ph.D. scholarship available on Cognitive Orthesis with Augmented reality

I’m currently offering a Ph.D. scholarship for 4 years within the Ph.D. program in Cognitive Computing. Here are the details :

Title: Augmented Reality Cognitive Orthesis for Assistance in Activities of Daily Life

Program: Doctorate in cognitive computing (Ph. D.) from Télé-Université du Québec (TÉLUQ) and Université du Québec à Montréal (UQAM), Montreal, Canada. See program description here: www.dic.uqam.ca

Director: Charles Gouin-Vallerand, Associate Professor of Computer Science, Director of the LICEF Research Centre, Télé-Université du Québec 

Description: With the growth of new mobile and intelligent technologies and the connectivity of objects such as smart phones, tablets and smart glasses, Augmented Reality (AR) is increasingly within reach. This enables the provision of information associated with the users’ environment, by affixing virtual contents to real physical objects. With the integration of context- awareness and activity recognition, it is possible to provide dynamic and adapted assistance to the users to help them in their daily life activities, in the form of cognitive orthesis. For example, to help people with cognitive deficits (e. g. Alzheimer’ s) to move around and be more independent in their activities of the daily life.

Ph.D. thesis candidates will have several challenges to overcome both on the computer science and ergonomics side. It will be necessary to integrate and develop new techniques for the recognition of the activity. Strategies and techniques to assist with AR must take into account several factors: mental load, techniques of user interactions vs. virtual content, effect of cognitive biases, etc. The resolution of these scientific challenges is a priority to the commercialisation and democratisation of cognitive ortheses by augmented reality.

As part of his or her thesis, the candidate will join a research team at the LICEF Research Centre (licef.teluq.ca) composed of post-doctoral researchers and doctoral candidates in research fields such as data mining, human-machine interactions, mobile computing and ubiquitous computing.

Wanted profile: Master’s degree in computer science (Canada) or computer science, with expertise in augmented reality, mobile computing, diffuse computing (ubiquitous computing), computer environments for human learning and/or human-machine interactions. People with a background in ergonomics will be considered if they have a thorough knowledge of computer science (programming and AI). Fluency in English and French, both written and spoken, is required.

Funding: Research scholarship available for 4 years of $21,000 cnd/year. TÉLUQ University also offers support scholarships for doctoral students, based on student progress, for a total of $7K (https://www.teluq.ca/site/universite/bourses.php).

Deadline for applications: Applications will begin to be evaluated from 5 January 2018.

Required documents: cover letter, curriculum vitae, master’ s/master’s transcript and at least one letter of recommendation

Contact: Charles.Gouin-Vallerand@teluq.ca

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Carton.mobi Project

Since a little bit more than a year, my team (mostly my Ph.D. student Damien Brun Landry), me and Sébastien Georges (Prof. at Université du Maine, France) are working on a new hardware and software augmented reality prototype : the Carton.mobi project. It is a DIY and OpenSource AR Headset, inspired from the Google Cardboard project (Carton meaning “cardboard” in french).

This project was supported by 2 startups : L’Ile Imagin’air and 44 Screens; and by the NSERC.

Here is some press release on the project :

You can get involved in the project here : http://www.carton.mobi and the facebook page : https://www.facebook.com/cartonmobi.

Here is the first paper presented at MoMM’16 : http://r-libre.teluq.ca/1029/

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Guten Tag from Salzburg, Austria

I had the opportunity to present our work (with Perrine Ruer and Evelyne Vallières) about a coaching system to increase the awareness of senior drivers about their driving fatigue at the conference Persuasive Technologies 2016. The conference was really nice, thanks to the organizers!

Here is a link to the paper (on the Springer LNCS website) or to the TELUQ’s R-libre repository.

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Project funded by Datawind and MITACS

I’m really happy to announce that with my colleagues Richard Hotte (TELUQ/LICEF), Emmanuel Duplàa (UOttawa) and Michael Gardoni (ETS), we received from the MITACS and the IT company Datawind Inc. a funding of 200k$ for a project on the development of learning mobile application dedicated to the children of developing countries. Here is the official press release. The team around this project includes 2 Postdocs, 5 Ph.D. and 2 master students.

In this project, I will more specifically work on the design and the evaluation of children-tablet interactions based on the learning scenarios developed by the project team. These interaction designs will be context-aware and adapted to the capabilities of the learners (i.e. children).

DATAWIND is a leading provider of wireless web access products and services. Based on several international patents, DATAWIND’s breakthrough technologies solve the bandwidth limitations of cellular networks by accelerating content delivery by factors of 10x to 30x – resulting in a superior mobile web experience at a lower cost. Most recently, DATAWIND’s Aakash/UbiSlate tablets have received worldwide attention, as the company executes a vision to empower the next 3 billion people with computing and internet access. (Official description!)

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Konichiwa from ACM Ubicomp 2015

In the context of the Human Behavior Understanding workshop (www.cmpe.boun.edu.tr/hbu/2015/) at ACM Ubicomp 2015 in Osaka, Japan,  my Ph.D. student Mehdi Boukhechba and my colleague from the LIARA lab @ UQAC published a paper on an online user’s activity prediction system that is able to support the concept drift. Here is the link to download the paper : http://link.springer.com/chapter/10.1007/978-3-319-24195-1_8 

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